const ctx = wx.createCanvasContext(‘CanvasId’);
console.log(this.data.front)//图片临时地址
wx.getImageInfo({
src: this.data.front,
success: (res) => {
var ratio = this.data.pixelRatio
if (res.width > size) { // 判断图片是否超过300像素
// var scale = res.height / res.width
this.setData({
cWidth:Math.trunc(res.width / ratio),
cHeight:Math.trunc(res.height / ratio)
})
// 画出压缩图片
ctx.drawImage(this.data.front, 0, 0, this.data.cWidth, this.data.cHeight);
ctx.draw(false,
setTimeout(() => {
wx.canvasToTempFilePath({
canvasId: ‘CanvasId’,
fileType: ‘jpg’,
quality:1,
success: (res) => {
console.log(res.tempFilePath)
},
fail: (res) => {
console.log(res)
}
})
},300)
)
}
});
压缩的图片比原来的图片还大,不知道怎么回事