- 当前 Bug 的表现(可附上截图)
用Canvas写了一个倒计时动画,固定在屏幕底端,不跟屏幕一起滑动。
在工具上调试一切正常,但是到真机上就完全乱了,画出来的圆圈会跟着屏幕一起往上滑,但是画布没有动。
这是代码写的有问题还是程序bug呢? 如图:
- 预期表现
画出的圆圈在画布上,不随屏幕滑动。
- 复现路径
- 提供一个最简复现 Demo
***************************************************** wxml*****************************************************************
<view >
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<text class=‘test’>啊</text>
<view class=“bottom_box”>
<view class=‘bottom_time’>
<canvas class=‘circle’ canvas-id=“canvasTime”></canvas>
<canvas class=‘circle’ canvas-id=“canvasTime_cover”></canvas>
<text>5秒</text>
</view>
</view>
</view>
*****************************************************wxss********************************************************************
.test{
font-size: 5rem;
display: block;
}
.bottom_box{
width: 100%;
height: 5.2rem;
position: fixed;
bottom:1.5rem;
display: flex;
flex-direction:row;
justify-content: space-around;
}
.bottom_time{
width: 30%;
height: 100%;
position:relative;
background-color: #fff;
border-radius: 100%;
}
.bottom_time text{
line-height: 5.2rem;
height: 5.2rem;
width: 100%;
margin-left: 38.5%;
color: #646464;
}
.circle {
position:absolute;
height: 100%;
width: 100%;
}
*******************************************************js******************************************************
Page({
data: {
},
onReady: function () {
var that = this;
var query = wx.createSelectorQuery();
query.select(’.bottom_time’).boundingClientRect()
query.exec(function (res) {
var x = res[0].width / 2;
var y = res[0].height / 2;
var radius = y - 5;
var cxt_arc = wx.createCanvasContext(“canvasTime”);
cxt_arc.setLineWidth(5);
cxt_arc.setStrokeStyle(’#eaeaea’);
cxt_arc.setLineCap(‘round’);
cxt_arc.beginPath();
cxt_arc.arc(x, y, radius, 0, 2 * Math.PI, false);
cxt_arc.stroke();
cxt_arc.draw();
that.drawCircle(x, y, radius)
})
},
drawCircle: function (x, y, radius) {
var interval;
var varName;
var ctx = wx.createCanvasContext(‘canvasTime_cover’);
clearInterval(varName);
function drawArc(s, e) {
ctx.setFillStyle(‘white’);
ctx.clearRect(0, 0, 100, 100);
ctx.draw();
ctx.setLineWidth(5);
ctx.setStrokeStyle(’#009999’);
ctx.setLineCap(‘round’);
ctx.beginPath();
ctx.arc(x, y, radius, s, e, false);
ctx.stroke()
ctx.draw()
}
var step = 1, startAngle = 1.5 * Math.PI, endAngle = 0;
var animation_interval = 1000, n = 60;
var animation = function () {
if (step <= n) {
endAngle = step * 2 * Math.PI / n + 1.5 * Math.PI;
drawArc(startAngle, endAngle);
step++;
} else {
clearInterval(varName);
}
};
varName = setInterval(animation, animation_interval);
}
})