onLoad: function () {
var that = this;
this.refreshPlayStatus();
backgroundAudioManager = wx.getBackgroundAudioManager();
backgroundAudioManager.src = “http://down.cntaijiquan.com/d/gcw/wm/爱的供养.mp3”;
backgroundAudioManager.title = “爱的供养”;
backgroundAudioManager.onTimeUpdate(function (callback) {
console.log(“onTimeUpdate”);
console.log(backgroundAudioManager.duration);
});
backgroundAudioManager.onPlay(function (callback) {
that.setData({
playStatus: 1
});
});
backgroundAudioManager.onPause(function (callback) {
that.setData({
playStatus: 0
});
});
},
play: function (e) {
var that = this;
if (that.data.playStatus == 0) {
backgroundAudioManager.play();
} else {
backgroundAudioManager.pause();
}
},
这个代码在模拟器上是可以的,但是在Iphone上怎么着都无法播放,也不报错,这个是什么问题啊