getBackgroundAudioManager在调用stop后重新播放无效
voice: function (event){ var that = this; clearInterval(that.data.times) var arr = ['../../image/voice_001.png', '../../image/voice_011.png','../../image/voice_01.png'] const backgroundAudioManager = wx.getBackgroundAudioManager() backgroundAudioManager.stop() backgroundAudioManager.onStop(function(){ clearInterval(that.data.times) that.setData({ bigPic: arr[2] }) console.log("播放停止"); }) backgroundAudioManager.src = event.target.dataset.url // 设置了 src 之后会自动播放 backgroundAudioManager.onPlay(function(){ console.log("开始播放") util.play(arr, "bigPic", function (i, time) { that.setData({ bigPic: arr[i], times: time }) }) }) backgroundAudioManager.onEnded(function(){ clearInterval(that.data.times) that.setData({ bigPic: arr[2] }) console.log("播放完成"); }) } |
现在是需要做一个点击把之前的播放停止然后重新播放的功能,现在点击之后停止了,但是重新播放无法生效,想知道有什么办法可以让重新播放生效
